Cartographer
Description:
Travelling could be such a nice thing if there weren't all those
dangers connected with it. One of those dangers is losing your way in
the wilderness (and sometimes your life, too) because you're relying
on inaccurate, outdated or even nonexistent maps.
It is the job of the few cartographers of Calabria to remedy
this. Having recieved a hard and thorough education at the (small but select)
Cartographer's Guild in Triskellian, they are sent off to all parts of
Calabria to scout and explore, and to record every minute detail on
the maps they draw.
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Qualifications:
A cartographer is not a scribe... well, at least most of the
time. While there may be times you might sit at a desk in a nice dry
and warm building, copying a map, most of the time you will have to
travel the width and breadth of the continent. So you should feel easy
about travelling long distances through the wild, and you also need to
know how to survive there, far from civilization.
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Applies to:
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Cartography:
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Definitely the single most important skill you need in this profession.
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Ciphering:
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This is necessary, so you know how to calculate distances and get the scale of your maps right.
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Literacy:
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Beside the fact that you get most of your knowledge by books and formal education,
no map would be complete without the names of towns, rivers and mountains.
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Navigation:
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Since you usually have no map of the areas you are roaming, it is of vital
importance that you know how to use the sun and the stars as your guide.
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Other:
As a cartographer, you are not very likely to travel in company... at
least not for any greater length of time. This is most likely caused
by the different notion of travelling you and most other folks have:
while they travel to get from A to B(*)
on the quickest route, you are
more likely to stray from the direct way in the hope to find yet
another landmark worth to be noted on your maps.
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Famous cartographers:
Mi'cyon
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(*) A and B being two different, arbitrary but fixed points within the bounds of Calabria
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