Inventor
Description:
In a world of change, with marvellous technical advances versus the conservative
powers of religion and magic, the Inventor has to say the very least an
interesting job. Hired by one of the major Houses, an inventor could live well,
provided that he produced a steady stream of newer and deadlier war equipment.
Alas, an inventor without a patron is often shunned, and his inventions spat at,
or in best case publically ridiculed. Despite the forced military nature of this
occupation, inventors contribute to the technical advance of Calabria, as
spin-offs and new applications of their inventions reach the public, and help
civilization on its way.
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Qualifications:
You must be... inventive, with lots of creative power, and with a knack of making
anything you conceive useful in one way or another. A well-oiled mouth helps, in
order to convince your patron that your latest invention is the greatest thing
since elementals were discovered, and a quick wit to instantly see a hundred martial
uses of your marvellous creations.
In this profession, the flaw of Pacifist is a very bad idea :)
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Applies to:
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Literacy:
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You need to know how to document your progress and read fuzzy references
from the great masters of the past
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Ciphering:
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A good sense of mathematics is of course necessary. Like very much.
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Trade:
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A trade (i.e. Carpentry) is necessary to sustain you, when in lack of
patron, and to help you
build your inventions.
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Lore:
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An obscure field of knowledge, related to inventing (i.e. Physics)
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Other:
Currently, all the major houses are looking rather feverently for inventors, as
the political tensions of the current times are increasing. An inventor with new
applications for magic and gunpowder would not only be in very high demand, but
a kidnappingly, night-stabbingly or head-slicingly high such.
(Ref. Assassin)
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Famous inventors:
Remos de Villez
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