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Politician

Description: As the city population is growing, the absolute feudal system is weakening, something seen foremost in Triskellian. Trade takes the place of whips and official authority, and new powers are beginning to make themselves known. The power of the people is not yet very substantial, but with influential guilds and a weak aristocracy, the field is wide open for the fast-talking, two-faced, always-landing-on-their-paws characters known as Politicians. Originally, they came from the ranks of influential and wealthy merchants. In time, they might form a class of their own.

Qualifications: Being a resident of Triskellian is a plus, for a start. As of yet, you'd have some serious problems being a politician elsewhere. An extensive knowledge of modern (Triskellian) economics and the powers driving it is also important. Slippery lips, and oratory skills will take you far in the profession, but solid knowledge of etiquette and diplomacy are even more essential in a world where the Houses are ruling Calabria.
Applies to:
Literacy: There is a need for a huge amount of circumstancial knowledge
Administration: Managing and keeping track of everything
Diplomacy: Negotiations and compromises. These are tools of the politician.
Etiquette: In today's political climate, the Houses are most important of all. And what would happen if you don't know exactly how to address them?
Other: The aforementioned qualities are by no means enough for any successful politician. Skills in i.e. oratory, fast-talk, psychology and a high mind trait would also be necessary. Being a politician in Calabria today is very demanding and difficult, and it implies some intrinsic power (which is in high demand, as usual from the people who least deserve it).
Famous politicians: Rashyn, Xygnier
[ Careers | Assassin | Bouncer | Cartographer | Innkeeper | Inventor | Investigator | Physician | Politician | Swashbuckler ]
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