Barkie

d8 d6
d8 d8

Physical
Height: 14 hands
Dash: 6 paces
Lift bonus: 3

Size: 8 stone
Stride: 1½ paces
Strength: d8
Gifts: Claws (Racial), Keen Ears (Racial), Teeth (Racial)
Flaws: Capricious, Curious, Gregarious, Naïve
Self-improvement: Leaning the hard lessons of life (getting rid of Naïve)

Equipment
An inn and all therein.

Hit Points
Race: Fox   Habitat: Plains   Senses: Listen,Smell
d10Career: Innkeeper
 d10 
    
     Skills
d10    Clibing
d10    Sixth Sense
d10    Stealth
d10    Tracking
 d10   Administration
 d10   Carousing
 d10   Accounting
 d10   Psychology
    d4Acting
    d8Area Knowledge: Triskellian
    d10Brawling
    d4Bribery
    d6Dodge
    d4Etiquette
    d10Fast-Talk
    d8Haggling
    d6Knife
    d10Lore: Beer
    d6Observation
    d8Streetwise
Combat

Weapon (A): Claws / Teeth
To-hit: d12,d10,d6
Parry: d12,d10,d6
Damage: d8,d6
Special: +d6 / Grappling

Weapon (B): Knife
To-hit: 2d6
Parry: 2d6
Damage: d8,d6
Special: -

Initiative: d8,d6
Resolve: d8
Armour: 
Dice & Soak: d8

Block: d6
Dodge: 2d6
Shield: 

Resident of Triskellian and keeper of The Fallen Fox.

Barkie is the founder, keeper and proud owner of The Fallen Fox, a relatively unsuccessful inn bordering the darker parts of Triskellian. It being his life-long dream to start his own establishment in the glorious capital of the known world, Barkie is indeed a very happy fox. He's mostly quite cheerful towards customers and other people who might give him money... or at least the promise of money.

Since Barkie is encumbered by neither extensive experience nor capacitous knowledge in the field, he's had to re-invent the trade more or less from scratch, resulting in a hodgepodge of crazy marketing campaigns, promises of the strongest beer in Triskellian, shady deals with moneylenders and magnificent bar tabs covering entire walls in the back rooms of the inn. Things aren't always working out very well, but Barkie doesn't mind. He's quite content whenever he's not strong-armed by representants from the local racketeers.

Nevertheless, Barkie usually manages to survive, and has indeed turned out to be a very fine barkeeper to his customers. There's never a mug remaining empty for long, and the established clientele of the inn keeps returning, most likely because of the Extra Strong Beer that is the hallmark of the inn. Barkie also entertains contacts with several shady "services" like representatives of the Invisible Guild, and field executives thereof, like Sess'ka, who's responsible for the largest tab in known bar history, covering an entire long wall. Another frequent customer is Boris, a dog of medical prowess, who always claims that the booze he buys is "for the patients".

So when you are in Triskellian next time, don't forget to drop in and have a chat with Barkie. You might just as well end up helping him carry out yet another of his crazy schemes. Who knows, you might become a regular and get a tab wall of your own...

Barkie is Copyright (C) Thomas Hagenfeldt (a.k.a. Chama C. Fox) 2003