Blossom
Physical
Height: 12 hands
Dash: 8 paces
Lift bonus: 2
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Size: 6 stone
Stride: 2 paces
Strength: d6
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Gifts:
Claws (Racial), Keen Ears (Racial), Teeth (Racial), Keen Nose, Belongings: sickle, Extra Hit Points: 1 |
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Flaws:
Taciturn, Poverty, Curious |
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Equipment
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Half-stone Staff Padded Cloth Knife Fire Kit Sickle Herb Pouch Cooking Pot Water Flask Hard Tack Ring (gold, with red stone) Silver Flask + Silver Cup 70 denarii
Stone leaf on twig
Strange plant, may be poisonous, causes relaxation, "high"-ness
Herbs:
Viagrins
Block lotus (drives people insane)
White lotus (reverses Black Lotus effects)
Green berries (for tea, tastes horrible, but is healthy)
"Pig ears" (funny-formed leaves, dried and pulverized, brings nightmares)
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| Race: Grey Fox Habitat: Forest Senses: Listen,Smell |
| d12 | Career: Homeopath |
| | d8 | |
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| | | | | | Skills |
| d12 | | | | | Climbing |     |
| d12 | | | | | Sixth Sense |     |
| d12 | | | | | Stealth |     |
| d12 | | | | | Tracking |     |
| | d8 | | | | First Aid |     |
| | d8 | | | d8 | Herbalism |     |
| | d8 | | | | Medicine |     |
| | d8 | | | d6 | Survival |     |
| | | | | d8 | Dodge |     |
| | | | | d8 | Navigation |     |
| | | | | d6 | Staff |     |
| | | | | d4 | Weather Sense |     |
| | | | | d8 | Area Knowledge (Forest of the southern peninsula) |     |
| | | | | d6 | Observation |     |
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Combat
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Weapon (A): Claws
To-hit: d12,d8
Parry: d12,d8
Damage: 2d6
Special: +d6
Weapon (B): Teeth
To-hit: d12,d8
Parry: d12,d8
Damage: 2d6
Special: Grappling
Weapon (C): Half-stone Staff
To-hit: d8,d6
Parry: d10,d8
Damage: d10,d6
Special: Trip foe
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Initiative: d10,d8
Resolve: d4
Armour: Padded Cloth
Dice & Soak: d4d6
Block: d8
Dodge: 2d8
Shield:
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Status: Flower-power Vixen, played by Mark, currently not in the party
Whoever says plants cannot talk is wrong. They can, and there are a lot things they can tell you and do for you - if you learn to understand them.
There are only few who have gained real proficiency in that, and sadly, it seems they are getting even fewer. On the
southern peninsula, however, there is one family of grey foxes who have, through many years and generations, acquired a profound knowledge of about every fruit, herb and mushroom that can be found in the forest and fields of said place.
Every generation passes on its knowledge to its children, who spend their lives augmenting and correcting it, and then passing it on again.
Blossom, a young vixen and member of that family, has learned her lessons well, and despite the fact that she's rather young still, she knows what can be known about the plants of the southern peninsula - where to find them, how to make merdicine out of them and how to apply them to cure sichnesses and to heal wounds.
For quite some time already, she has been thinking that there must be more to life than roaming the local forests and collect plants she already knows everything about. Her family did not like the idea of her leaving to explore other realms of Calabria and learn about the secrets of the plants there. What did she know about life out there, facing unknown dangers without the protection of the familiar forests and of her family? But in the end, curiosity won and she left behind everything, eager to make her way out into uncertainty - and adventure.
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