Farris
Physical
Height: 16 hands
Dash: 12 paces
Lift bonus: 3
Magic points: -
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Size: 8 stone
Stride: 3 paces
Strength: D8
Soak: D8
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Gifts:
Claws (Racial), Teeth (Racial), Keen Ears (Racial),
Ambidexterity, Nobility (Heir of Baron), Wealth
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Flaws:
Capricious, Curious, Showoff, Dread (Loud Noises, Uncommon, Strong)
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Self-improvement: None at the moment
   
   
   
   
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Equipment
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Right Hand:
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Half-stone Sword
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Body:
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Reinforced Leather Armour
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Concealed:
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| Race: Fox Habitat: Plains Senses: Listen, Smell |
| D6 | Career: Dilettante |
| | D10 | Career: Trader |
| | | D4 | |
| | | | | | Skills |
| D6 | | | | | Climbing |     |
| D6 | | | | | Sixth Sense |     |
| D6 | | | | | Stealth |     |
| D6 | | | | | Tracking |     |
| | D10 | | | | Etiquette |     |
| | D10 | | | | Fencing |     |
| | D10 | | | | Heraldry Lore: Rinaldi |     |
| | D10 | | | | Literacy |     |
| | | D4 | | | Bribery |     |
| | | D4 | | D8 | Fast-talk |     |
| | | D4 | | | Haggling |     |
| | | D4 | | | Trade: Teamster Trade |     |
| | | | | D12 | Gambling |     |
| | | | | D10 | Sword |     |
| | | | | D4 | Diplomacy |     |
| | | | | D8 | Dodge |     |
| | | | | D6 | Observation |     |
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Combat
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Weapon (A): Sword (1/2st)
To-hit: D12, D10
Parry: D12, D10
Damage: D12, D8, D4
Special: +D6 or Impale
Weapon (B): Claws / Teeth
To-hit: D12, D6
Parry: D12, D6
Damage: D8, D6
Special: +d6 (Claws), Grappling (Teeth)
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Initiative: D12, D8
Resolve: D4
Armour: Reinforced Leather
Dice & Soak: D8, D4
Block: D12
Dodge: D12, D8
Shield: -
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Status: Noble young fox, resident in
Triskellian, son of
Rashyn.
Farris is Rashyn´s oldest son, (of course) a fox. Farris is young and playful,
he likes to gamble, hang around with his friends (who are not always of as
noble birth as the fox himself), and generally prefers having fun over all other
things. Farris likes to think of himself as a self-confident, proud and handsome
young fox, but actually, his mask of self-assuredness quickly vanishes when he
gets into truly dangerous situations. He can fight, but usually avoids it
whenever possible.
Farris's father, Rashyn, tried to introduce him into politics a number of times,
but wasn´t too successful with it so far - it is noticeable indeed that Farris
never had to earn money himself. His appearance, combined with the money and power
of his father, opened doors for him that always remained shut for ordinary people.
It is usually quite easy to get along well with Farris - especially if you have
the preferences in your life set similarly to him. He might not be as smart as
his father, but he´s certainly more fun to hang around with.
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