Mewer

D8 D6
D4 D4

In normal case, Mind D6, Will D10


Physical
Height: 16 hands
Dash: 6 paces (Currently: Will automatically trip if he tries this)
Lift bonus: 3 (Currently 4, since ale substitutes fine for anabolic steroids)
Magic points: -

Size: 8 stone
Stride: 1.5 paces
Strength: D8 (Currently D10, see left column)
Soak: D8
Gifts: Claws (Racial), Night Vision (Racial), Teeth (Racial), Keen Ears (Currently disabled), Strong (Obviously from the ale)
Flaws: Failing Health (Progressing liver disease), Coarse, Drunkard
Self-improvement: Not a chance!
Equipment
Body: Labourer Clothing
Concealed: Very few denarii
One mug o' Ale
Hit Points
Race:Cat   Habitat: Forest   Senses: Listen
D8 Career: Labourer
 D8  
    
     Skills
D8     Acrobatics (Currently D4)
D8     Climbing (Currently D4)
D8 D8    Stealth (Currently D4)
 D8    Brawling
 D8    Carousing
 D8    Trade: Carpentry (Currently D6)
    D8 Trade: Stone Masonry (Currently D6)
    D8 Area Knowledge (Currently D4... If he can find his way home)
    D10 Dodge (Currently D6)
    D12 Slow-talk (This particular skill can only be mastered by a long-time drunkard)
    D12 Language: Drunkese (A language that can only be understood after consuming ethanol)
    D6 Intimidation (Emphasis on the finer points not properly conveyed by Drunkese)
    D6 Wrestling

Combat

Weapon (A): Mug o' Ale
To-hit: D6
Parry: -
Damage: D8 (Mug itself doesn´t hurt, and extra strength won't count, since Mewer can't aim)
Special: Soaking (Victim must take off armor since he is all soaked in ale)

Initiative: D6, D4
Resolve: D4
Armour: Stinking Breath
Dice & Soak: D8

Block: D6
Dodge: 2D6
Shield: -

Weapon (B): Claws / Teeth
To-hit: D8, D6
Parry: D6, D4 (-1 due to pretty slow reflexes)
Damage: D10, D6
Special: +D6 (Claws), Grappling (Teeth)

Status: Resident of Triskellian, can often be found at Badger's Burrow

There is a reason why this character has so peculiar statistics. He is one of the many unfortunte labourers of Triskellian, and currently he is completely and utterly drunk. Muttering to himself most of the time, he doesn't disturb the rest of the guests at the Badger's Burrow very much, although he occasionally raises his hoarse voice, obviously attempting some unknown form of communication. The bartender is one of the few who actually understands the meaning of these consonantless utterings, and will accordingly bring Mewer more ale when it happens.

Every night, it is always the same. The feline hates life, work and everything even remotely connected with either of them. His only friend is the fluent medium in which he can drown his hatred, losing himself deep in the merciful Ale of Oblivion. You can either feel sorrow or contempt for this character, but if you try to break his habits, he will probably turn violent on you; one of the irrational consequences that the intoxicating drink has; when consumed in such amounts, it destroys both the liver and the brain.

If anything out of the ordinary happens in the inn, and it doesn't disturb his current view of the world, Mewer will probably participate in some loud, swaying, directionless way, either if it's singing or a drinking contest. If there is any hope of a brawl, he will heartily join in, ready to bring down his Powerful Mug O'Ale on top of the head of any character that might previously have engaged in such activities as breathing or perhaps being born. Rendering this cat unconscious should be no problem even for the most inexperienced pacifist.

Mewer lets out a troubled cough every now and then, and some guttural sounds as he feels the dull pain of his bowels protesting against the cruel treatment he is giving them. A doctor looking at him would probably shake his head and mutter something about maximum one more year...

Mewer is Copyright (C) Thomas Hagenfeldt (aka Chama C. Fox) 1999-2000