Rag

d8 d12
d8 d4

Physical
Height: 14 hands
Dash: 12 paces
Lift bonus: 3

Size: 8 stone
Stride: 3 paces
Strength: d8
Gifts: Claws (Racial), Howl (Racial), Teeth (Racial), Extra Trait: Level 1 (d4), Luck
Flaws: Curious, Showoff, Gregarious, Superstitious
TODO: Self-improvement: -

Combat

Weapon (A): Claws / Teeth
To-hit: d12,d10
Parry: d12,d10
Damage: d8,d6
Special: +d6

Weapon (B): Teeth
To-hit: d12,d10
Parry: d12,d10
Damage: d8,d6
Special: Grappling

Weapon (C): Knife
To-hit: d12
Parry: d12
Damage: d10,d8
Special: -

Initiative: d12,d8
Resolve: d4
Armour: 
Dice & Soak: d8

Block: d12
Dodge: d12
Shield: 

Weapon (D): Quarter-stone Sling
To-hit: d12
Parry: d12
Damage: d8,d6
Special: -

Race: Wolf   Habitat: Forest   Senses: Listen,Smell
d10Career: Fool
 d6Career: Entertainer
  d4 
     Skills
d10    Hiking
d10    Tactics
d10    Tracking
 d6   Dodge
 d6   Acrobatics
 d6   Goading
 d6   Mockery: Weariness
 d6  d6Mockery: Clumsiness
 d6  d6Mockery: Stupidity
 d6  d4Mockery: Cowardice
 d6  d4Mockery: Breeding
 d6  d6Mockery: Incompetence
  d4  Fast-Talk
  d4  Psychology
  d4  Performance
  d4  Acting
    d6Oratory
    d6Contortionist
    d6Sixth Sense
    d8Observation
     Resolve

Equipment
Knife
Quarter-stone Sling
Loin cloth

Hit Points

Witty wolf worrier, XPC played by Chama

Rag - just a piece of worthless cloth that you use and then throw away. Rag - the very symbol for poverty and disempowerment. Yes, Rag, the young wolf cub, unusually and unfortunately small for his size, had a most fitting derogatory name, given to him by his stronger and more successful peers. The name followed him through his youth and eventually, he started wearing it with a sort of dignified pride, as if it were a secret sordid salute.

With such harsh conditions early in life, Rag had two alternatives. He could either follow suit in tail-twixt-legs resignation, or he could learn to fight back. Rag fought, not with fang and claw, but with wit and repartee. He decided to figure out where his tormentors were most vulnerable, and then under cover of night, he'd figure out the most horrible and wounding things he could possibly say to them.

He followed through with his plan, to the delight of everyone who wasn't on Rag's list of revenge. Indeed, his strategy was quite successful and though he received more than his fair share of roughing up, there was no way of stopping him. Rag became the joker of the pack, always there for the cut, but when the real deal came, he'd be sorted out first.

Inevitably, as practically all character backgrounds specify at this point, at this point he'd had it and according to narrative necessity, he set out into the world to prove himself, or at least to prove the rest of the world wrong.

The first thing he failed to prove was unfortunately the difference between "yours" and "mine", and as he was running away from his first angry mob, according to some trivial misunderstanding of ownership, he was taken in by some hospitable fellow wolves only to realize that he now was permanently stuck in "mine", an ore extraction facility with somewhat limited career advancement. Rag the slave reflected contemplatively: Up "yours". His near fatal sojourn in the mine considerably added to his already quite complex complex.

In the nick of time, or to be more specific, in the serious indentation of time that always seems like the very last possible moment but never really is, Rag finally found his chance. A group of newly arrived fellow slaves provided a vessel of escape. Roan, a serious-looking bitch incited a most stageworthy Rebellion, and where she ultimately failed, Rag picked up the lost thread, ad-libbing his sortie with the other slaves (Kheeran, Mi'Cyon and Dax).

The temporarily formed party wasn't all that successful, so at the much-delayed final escape from their imprisonment, Rag said a fully onionated (tear-inducing but ultimately rather healthy) farewell and continued his quest for whatever spurious fate he was vainly pursuing.

Rag is Copyright © Thomas Hagenfeldt (a.k.a. Chama C. Fox) 2002.