Syrin

[Current | Original]
D6 D8
D6 D10

Physical
Height: 14 hands
Dash: 8 paces
Lift bonus: 2
Magic points: -

Size: 6 stone
Stride: 2 paces
Strength: D6
Soak: D6
Gifts: Claws (Racial), Teeth (Racial), Night Vision (Racial) Luck, Extra Trait (D6),
Flaws: Overconfident, Proud, Showoff
Self-improvement: Increase mind

Self-improvement: Increase spy

Equipment
Right Hand:
Body:
Concealed: Silver amulet (with a stylized fox head embossed on it)
Grey robe

Hit Points
Race: Cat   Habitat: Forest   Senses: Listen
D8 Career: Spy
 D12 Career: Seer
  D4  
     Skills
D8     Acrobatics
D8     Climbing
D8    D6 Stealth
 D12    Cryptography
 D12    Disguise
 D12   D10 Fast-talk
 D12    Streetwise
  D4   Astronomy
  D4  D4 Augury
  D4   Psychology
  D4  D8 Sixth Sense
    D12 Lock-picking
    D12,D4Crossbow
    D6 Pickpocket
    D12 Observation
    D6 Acting
    D8 Shadowing
    D6 Resolve
    D4 Stating the obvious
     Dodge (Favourite: Dodging the plot line)
     Brawling
     Seduction (Favourite: Cuteness)
     Torture
Combat

Weapon (A): Claws / Teeth
To-hit: 2D8
Parry: 2D8
Damage: 2D6
Special: +D6 (Claws), Grappling (Teeth)

Weapon (B): Crossbow
To-hit: D12, D4
Parry: -
Damage: 2D8
Special: Impaling

Initiative: D8, D6
Resolve: D10, D6
Armour: -
Dice & Soak: D6

Block: D8
Dodge: D8
Shield: -

Status: Cute little cat, but when down to it, a dangerous spy. Played by Dennis

Syrin, the psychotic kitty. You couldn't help loving her a little, but if you didn't make sure that you were always useful to her, you'd have ended up the same way her former lovers. In Calabria, she's legendary, and many a wolf shiver at her memory...

Being a former spy, Syrin started out with a mission to spy on Calis, but soon figured out that her former employer wasn't that important anymore; she decided that she would be better off with her own agenda, and so began an unlikely series of adventures, in which she constantly sought to improve her own situation. Syrin was an opportunist, indeed, but an opportunist with style.

It is no secret that Syrin for a long time resented the frendship between Risla and Raslon, and she constantly attempted to assassinate Raslon (since Syrin still had a bone to pick with him, preferrably the skull bone). To her immense annoyance, all such attempts failed. This did not make her even thinking of giving up... not at all...

Instead, Syrin set out to improve her own position, shedding friends and lovers faster than fur during springtime. During this phase, she lost contact with the party. After having bribed, charmed, threatened, lied and seduced her way to the top economic circles in Ravarra, Syrin set her trap. It was a wonderfully evil one, and beautiful in its simplicity.

Next time the band of adventurers approached Ravarra, they were greeted by a beaming Syrin. She showed them how dazzlingly prosperous she'd become, and insisted that all grudges were forgiven. She also mentioned how she'd personally seen to that Raslon now was dead. This was an elaborate lie, which she backed up with forged evidence. Oh yes, Syrin's revenge had begun...

Well, that is, she underestimated the reaction to her "news". It was a somewhat bloody Syrin that had the party thrown out from Ravarra, but at that point it wasn't revenge anymore. It was war.

Later on, a second plan failed. After having arranged the city guards to be mysteriously off duty to lure the party back into the city, Syrin got a bit too self-confident, and posed as live bait in a trap she'd set for the party. They were too fast. Before the concealed guards could intervene, Syrin was no more. She'd gotten her comeuppance.

But even in death, Syrin's revenge lasted. Her guards killed Risla during the ensuing escape attempt, and in the end, it was Raslon who received the message that his beloved Risla was dead.

Syrin won... always...

Syrin is Copyright © Dennis Harms 2000-2001